A modern hotel lobby with circular seating and a bar in the background.

Assumptions

How a score is built

Theoretical loss follows the plain Nevada rating definition: average bet × decisions per hour × house advantage × hours. Comp return is cash-equivalent offer value divided by that theo.

For slots and video poker, coin-in is the bet × pace × time piece. Theo is then coin-in × house edge. When you type a coin-in figure, that product is the score. Trip fields, if you also fill them, are shown beside it as a cross-check and do not replace it.

The low return uses the high theo, and the high return uses the low theo. A slow pace and a tight game make the same offer look richer. That is the point of showing a range.

Pace and house edge

Midpoints follow widely circulated Strip rating paces. They are planning ranges, not a casino’s formula. Slot hold spans a broad published band; 10% is the middle used here. You can override every number in the scorer.

Default pace and house edge
GameDecisions / hourHouse edge
Slots300 / 500 / 7006.00% / 10.00% / 14.00%
Video poker400 / 600 / 8000.50% / 2.00% / 5.00%
Blackjack50 / 70 / 900.50% / 0.75% / 2.00%
Craps30 / 48 / 601.41% / 1.58% / 3.00%
Roulette30 / 38 / 552.70% / 5.26% / 7.00%
Baccarat50 / 72 / 901.06% / 1.20% / 2.50%

Cash equivalent

Face value counts a dollar as a dollar. The score uses factors: free play × 0.9, dining × 0.85, resort credit × 0.85, room × 1. Room stays at face value because you type the nightly rate. The anonymized example offer does not state one; the scorer assumes $150 until you change it.

Bands

Reinvestment talk for large destination casinos often sits somewhere in a 10–40% band of theo. The labels below use that as a backdrop. A boundary belongs to the higher band: 10% is below typical, 20% is typical, 30% is strong, 40% is exceptional.